


This tutorial will cover Movement/Camera scripts and how to make your 2D game look good (Skip to the end for game kit). Sonic Smackdown is a free action-packed 2D vi. NotAidn A hill model has been added into the kit, nothing super big Today I will show you how to make your own 2D game. I could also just be missing something entirely. Sonic Smackdown latest version: A free and fan-made Sonic game. :Connect(function(player) local leaderstatsinstance.new ('folder') leaderstats.parentplayer local ringsinstance.new ('. If os.clock() > LastFrame + UpdateRate thenĬan someone explain to me why this is causing unpredictable results and my game is now running below 60 Hz with this applied? It really shouldn’t be and i’m really confused as to why this is happening.

recent 2D Sonic game, Sonic Mania has several advantages over its predecessors. RunService.RenderStepped:Connect(function()Īttempt at framerate cap: - With this code, the simulation now only seems to update at around 40 Hz? Like all modern sonic games you have a homing attack and go really fast. So make sure to watch until the end + like and sub. (which will speed up the simulation and make the game appear sped up)Ĭurrent method: - Runs at 60 Hz (Assuming an FPS unlocker isn't being used) In this video, I show you guys how i made a 2D game in roblox and its literally impossible. Hey all, so I’ve been trying to make my custom game engine FPS unlocker proof, as the game currently relies on the client’s framerate to update the simulation, and if the user uses an FPS unlocker, the game will run above 60 Hz
